The Brainer


XP Gritch

Look: Man/Concealed, environmental wear improper to the local environment, scarred face, ruined eyes, with an awkward angular body.


Cool: +1
Hard: +1
Hot: -2
Sharp: +2 X
Weird: +2 X

All Basic, +2 Brainer Moves

  • Casual brain receptivity: when you read someone, roll+weird instead of roll+sharp. Your victim has to be able to see you, but you don’t have to interact.
  • In-brain puppet strings: when you have time and physical intimacy with
    someone — again, mutual or 1-sided — you can plant a command inside
    their mind. Roll+weird. On a 10+, hold 3. On a 7–9, hold 1. At your will, no
    matter the circumstances, you can spend your hold 1 for 1:
    • inflict 1-harm (ap)
    • they take -1 right now
      If they fulfill your command, that counts for all your remaining hold. On a
      miss, you inflict 1-harm (ap) upon your subject, to no benefit.
  • Healing touch: when you put your hands skin-to-skin on a wounded person and open your brain to them, roll+weird. On a 10+, heal 1 segment. On a 7–9, heal 1 segment, but you’re acting under fire from your patient’s brain. On a miss: first, you don’t heal them. Second, you’ve opened both your brain and theirs to the world’s psychic maelstrom, without protection or preparation. For you, and for your patient if your patient’s a fellow player’s character, treat it as though you’ve made that move and missed the roll. For patients belonging to the MC, their experience and fate are up to the MC.
  • Merciless: when you inflict harm, inflict +1harm


  • Small fancy weapon:
    • silenced 9mm (2-harm, close, hi-tech)
  • 2 Brainer Gear:
    • violation glove (hand hi-tech) For purposes of brainer moves, mere skin contact counts as time and intimacy.
    • pain-wave projector (1-harm, ap, area, loud, reload, hi-tech) Goes off like a reusable grenade. Hits everyone but you.
  • Fashion suitable to my look including a piece worth 1-armor (you detail)
    • Draped in several tattered blankets that were once different colors, but now are all grayish browns.
    • One of Grith’s layers is made up of vertical strips of some metal or ceramic type material strung together. If removed, it might resemble a large wind chime.
  • XP Gritch – for barter/in-play gear

[ ] get +1 cool (max +2)
[ X] get +1 sharp (max +2)
[ ] get +1 hard (max +2)
[ ] get +1 hard (max +2)
[ ] get a new brainer move
[ ] get a new brainer move
[ ] get 2 gigs (detail) and moonlighting
[ ] get a holding (detail) and wealth
[x] get a move from another playbook
[x] get a move from another playbook

[ ] get +1 to any stat (max +3)
[ ] retire your character (to safety)
[ ] create a second character to play
[ ] change your character to a new type
[ ] choose 3 basic moves and advance them.
[ ] advance the other 4 basic moves.

Current Health Clock: 6 o’clock


A hunched figure, draped in ratty blankets sits alone on the side of the otherwise busy street. The long pale fingers of his left hand curl around a staff, a worn cowl obscures most of his face. The bustling flow of travelers bulges away from the man, affording the mysterious figure the uncommon luxury of a wide berth. Many a wary eye is thrown in his direction, but all quickly avert their gaze.

His head cocks sharply to one side, as if he were trying to pinpoint the origination of some far off sound on the wind. The motion causes his chin to emerge from the cloak’s shadow, and those unlucky enough to gaze upon his countenance witness the disquieting grin that crawls across his lips. He straightens up, turning the dark opening of his cowl to face a nearby child. The young one grabs at his mother’s sleeve, but she pays him no mind.

The figure sets his staff to the side and snakes his arm back into the folds of his garments, seemingly searching for something. A few moments later, the pale flesh of his arm emerges clutching something within his gnarled fist. He extends a long slender finger and slowly beckons the child to approach.

The boy struggles with himself, tugging on the woman’s sleeve yet again, but she shoos him away, more interested in haggling than her child’s pesterings.

More observant travelers watch in morbid curiosity, experiencing the anticipation of the uncertainty of what will unfold next. The boy slowly starts walking toward the disheveled figure, glancing over his shoulder in the hopes of getting caught, but to no avail. Bystanders look on as the child comes to a stop within arm’s reach of the stranger.

The clutched fist relaxes, the bony fingers slowly uncurling to reveal a misshapen lump of colorful candy. The kid tentatively reaches for the proffered delicacy but hesitates when the cowl falls away from the man’s face.

Viscous, bluish-black liquid seeps from his hollowed eye-sockets, streaming slowly down his scarred face. Though a tattered and stained strip of cloth conceals what unspeakable visage lies beneath, the boy’s imagination runs wild with the possibilities. The scarred man flashes his disconcerting grin once more.

‘Take it kid,’ he says simply.

With wide-eyed terror, the child snatches the lint covered candy and sprints back to his mother. The crowd lets out an almost audible sigh that it wasn’t even aware it was holding.

‘Bunch of fucking cowards, letting that shit go down,’ Gritch mutters quietly to himself, shaking his head in utter disgust.


Thus Spoke Apocalyptica Eck Eck